The walk feature in Surfer enables you to view your models as if you were standing on site.
How to Walk Through your map
- In a 2D plot window, create a map with XYZ or XYZC data. For example, a contour or color relief map.
- Select the Map in the Contents window and click Map Tools | View | 3D View.
- Click 3D View | View | Walk.
- Move your mouse cursor over the 3D view window. A directional arrow cursor indicates that you are in Walk mode.
- Scrolling the mouse wheel will move the view up and down in the vertical direction.
- Click and hold the mouse wheel and drag to pan the view up and down in the vertical direction.
- Click and hold the left mouse button and drag to begin walking.
- Dragging the mouse up and down will move the camera forwards and backwards along the surface in the view, respectively.
- Dragging the mouse left and right will pan the camera to the left and right in the view.
- Press ESC or another tool in the ribbon to exit Walk mode.
Adjust the walker's height
To view the perspective from an exact value above the surface, complete the steps below. Note that you will need to know the elevation of the surface to complete these steps.
- In the 3D View Contents window, click on Environment.
- In the Properties window, click the Camera tab.
- Expand the Position header, if necessary.
- Enter the elevation you want as the Z Position (in elevation units). For example, if you want the walker to be 6 ft (1.8288 meters) tall and your surface is 800 meters, enter 801.8288 in the Z Position field.
Entering a value in the Z position field will set the height perspective to an exact value
Note: this also applies to Trackball mode. If you want to view the surface from an exact location or height, simply enter the X, Y and Z coordinates of the position you want the camera to be in, for the camera's position.
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